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    Cambridge University Library delivers linked open data and enrichments

    Case Study: Cambridge University Library delivers linked open data and enrichments

    In the lead-up to the RLUK Linked Open Data (LOD) Hackathon on Wednesday 14th May in London, The European Library is running an awareness campaign to promote LOD innovations in libraries across Europe. This case study is one of a series that highlights achievements of pioneering libraries to date in this exciting area.

    The Cambridge Open Metadata (COMET) Project was funded by the JISC Infrastructure for Resource Discovery Programme over a six-month period in 2011. COMET aimed to improve the visibility of Cambridge University Library's collections - which include Darwin's correspondence and Newton's manuscripts - by adopting a Linked Data approach. In partnership with OCLC, it also explored the value of linked data in catalogue enrichment.

     

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    En esta presentación  D. Romain Wenz expone cual ha sido el proyecto de aplicación de LINKED DATA a la Biblioteca Nacional de Francia y cuales han sido las lecciones aprendidas en el camino. Una información más extensa sobre el proyecto de datos abiertos y enlazables de la Biblioteca Nacional de Francia puede verse en http://data.bnf.fr/

     

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    John Voss cuenta el caso del trabajo realizado para, a través de linked open data, poder relacionar todos aquellos datos referidos a la Guerra Civil americana disponible en los datasets de las librerias, museos y archivos americanos y de esta manera descubrir nuevo conocimiento, nuevas perspectivas de este periodo histórico. Contenidos que se contextualizan para poder aprender más y más rápido y descubrir nuevos caminos.

    Jon Voss provides a status on Linked Open Data for Libraries, Archives, and Museums (LODLAM) State of Affairs and the annual summit to advance this work

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    Hiperesteka

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    2012.11.29 noiz Equipo GNOSS

    Decipher, a solution for digital heritage that works with semantic web technologies

    DECIPHER aims to support the discovery and exploration of cultural heritage through story and narrative. To do this the project is developing new solutions to the whole range of narrative construction, knowledge visualisation and display problems for museums.

    Digital heritage and semantic web technologies hold out the promise of nearly unlimited access to cultural knowledge. The problem is that cultural meaning does not reside in individual objects but in the patterns of knowledge and events, belief and thought that link them to each other and to the observer. This is why narrative is so important to the communication of, and meaningful understanding, of culture.

    DECIPHER is developing new solutions to the whole range of narrative construction, knowledge visualisation and display problems, with a high degree of future proofing.

     

    DECIPHER is a three year, €4.3 million Specific Targeted Research Project (STREP) supported by the European Commission.

     

    OBJETIVOS DEL PROYECTO

    · Published semantic workflow models and formalised representations of the curatorial processes.

    · Published schema and software tools for describing cultural content in terms of their relationships to events, places, people and themes, and the user’s purpose and cognitive profile.

    · Search, retrieval and aggregation software tools that harvest cultural content from public sources across domains (art, music, dance etc.) in such a way that it can be semi-automatically described with the event schema.

    · Reasoning-based software tools that support the individual organisation and exploration of content across historical periods and cultural domains.

    · A software Demonstrator built of Open Source components that creates a robust and sustainable repository of narrative that is linked to the collections of digital cultural objects held by partner institutions and external networks. This will be designed for subsequent exploitation on a Software as a Service model.

    · Standard-based user interfaces that deliver a personalised, rich media experience that use any browser-based device capabilities for visualisation, including 3D and stereo image and sound.

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